May 08, 2008, 12:12 AM // 00:12 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
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Question About Conditions and Hexes
In the Prohpecies Campaign, do monsters generally inflict more hexes or conditions? And around how many times more? Thanks in advance.
Last edited by Sir Tidus; May 08, 2008 at 12:16 AM // 00:16.. |
May 08, 2008, 12:52 AM // 00:52 | #2 |
Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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If you're trying to go through a specific area or mission, you might want to read the wiki page on it.
www.gw.gamewikis.org and www.wiki.guildwars.com |
May 08, 2008, 02:09 AM // 02:09 | #3 |
Wilds Pathfinder
Join Date: Jan 2008
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Nah, I'm not talking about specific areas, just the whole campaign in general. Does anyone know?
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May 08, 2008, 02:28 AM // 02:28 | #4 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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To answer your question directly: You will probably suffer more conditions than you would hexes. Not just in Prophesy but in the game in general.
A caveat to the answer: The hexes you will encounter will tend to have a more debilitating effect on your party than conditions. But that is highly arguable. I don't remember being overly concerned with hexes in Prophesies. To answer what you are not asking: I think your team build should have several condition removal, but you can afford 1 hex removal most of the time. Change the proportion of that to suit individual zones. |
May 08, 2008, 03:12 AM // 03:12 | #5 | |
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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It should be: http://guildwars.wikia.com/ |
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May 08, 2008, 03:20 AM // 03:20 | #6 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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well 9 out of 10 classes can inflict conditions (monk cant)
and only 6 of 10 classes can inflict hexes but is there a real point to y ur aksin this question? r u wonderin if ur monkies should bring more condition removal or more hex removal? |
May 08, 2008, 03:33 AM // 03:33 | #7 |
Krytan Explorer
Join Date: Mar 2008
Location: America
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In prophecies, i would definately say hexes are prevalent.
most of them arent too bad...the ones i remember being most annoying were deep freeze, spirit shackles, and feinthartedness. |
May 08, 2008, 04:22 AM // 04:22 | #8 | |
Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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12121212 |
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May 08, 2008, 05:00 AM // 05:00 | #9 | |
Administrator
Join Date: Jun 2006
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Anyway in regards to the OP, it's probably about the same, but it's hard to tell because I find that it's easier to remove conditions than hexes. [[Extinguish] and [[Pure Was Li Ming] are both party-wide condition removals, with Li Ming basically removing every condition on your party, but afaik there aren't any useful party-wide hex removals. EDIT: Forgot [[Hexbreaker Aria], which owns on a DSlasher, of course providing your non-spellcasting team members have a spell, but if not it'll give your Monks something to do. |
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May 08, 2008, 05:38 AM // 05:38 | #10 |
Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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It's about the same, some areas are more condition heavy, and others are more hex heavy.
As for removal, condition removal is usually a little easier, but conditions tend to be a bit more problematic in general (there are many fairly ignorable hexes, but not as many conditions. |
May 08, 2008, 10:38 AM // 10:38 | #11 |
Forge Runner
Join Date: Jan 2006
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Number doesn't matter. You can cripple, bleed, poison and blind the caster, and they'll be happily nuking away. But daze them, and they're done. You can also put spirit shackles on them, empathy, spirit of failure, .... and they won't care. But single unremoved Backfire will kill them if not careful.
Same goes for melee. Condition and hex them all you want, and they might not care. But put a SS on a Frenzy warrior, and they can wipe your party. It's not quantity, it's quality that matters. In Jungle, there's plenty of hexes, as well as poison. Undead spam blind and weakness. In Shiverpeaks, there's plenty of everything, including Spiteful Spirit bosses. Desert has trappers and Virulence (I think), as well as Plague Tough on giants, so conditions galore. But apart from a few zones, anti-melee conditions and degen are predominant in Prophecies. As far as casters go, Ring of Fire has some annoying hexes, and sometimes there's Backfire. |
May 08, 2008, 04:37 PM // 16:37 | #12 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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In American collegiate football, do teams run the ball more often or pass?
The correct answer can never be given, as it vastly depends on the teams playing. Your question is way to broad to have any sort of useful "correct" answer. |
May 08, 2008, 06:19 PM // 18:19 | #13 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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i really dun think that counts |
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May 08, 2008, 07:01 PM // 19:01 | #14 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
If you are looking for a build to use on hero Monks for the whole game, forget it. Some areas need no condition removal at all - NONE. Some need TONS of condition removal. You must adapt as you move. Be prepared for both, unless you know the area you will be working doesn't need it. If you want to know something specific, then refine your question. This question has no answer. |
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May 09, 2008, 01:41 AM // 01:41 | #15 | |
Wilds Pathfinder
Join Date: Jan 2008
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May 09, 2008, 01:54 AM // 01:54 | #16 | |
Wilds Pathfinder
Join Date: Jan 2008
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May 09, 2008, 02:20 AM // 02:20 | #17 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
http://guildwars.wikia.com/wiki/Smoke_Phantom http://guildwars.wikia.com/wiki/Carven_Effigy last one is from NF |
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May 09, 2008, 06:13 AM // 06:13 | #18 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
[Shatter Hex][Inspired Hex] all from Prophecies, which is all you have except GW:EN iirc. [Revealed Hex][Expel Hexes][Hex Eater Signet] from Factions. [Hex Eater Vortex] from Nightfall. |
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May 09, 2008, 09:48 AM // 09:48 | #19 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Hex Eater Vortex = Fun :P
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